![]() ![]() Main script (I called it “one_script_start. Now the main script cannot run without other scripts, which are being called to perform the hacking, get root access or other stuff that needs to happen.įour other scripts are included, see the other sections for the code bits on those. So now it purchases hacknet nodes too after all Private Server slots are filled. I just kept adding after that because it was fun to see it actually work. ![]() My idea was to have one script I could run upon reload of the game (for example after installing augmentations) which would setup my home server for hacking, keep running until I had enough money to buy a private server and get all hacks going on that new server. My Javascript skill level is average at best. Or at least, allow me to focus on other mechanics of the game.Īnd sure, it saves me a bit of effort too, so maybe it’ll be useful to you as well.įirst time writing a guide content, so expect issues haha. Really enjoying the game so far (maybe a bit too much).Īnyway, not much to say really but the idea behind the set of scripts was to not have to do much anymore. Not perfect yet, but solid enough to share I think. So I decided to write a combination of scripts that are triggered by one line of text, which then buys all 25 servers and runs in the background to keep buying hacknet nodes. Then got even lazier having to purchase Private and Hacknet servers. So that any phased out scripts are removed and you can use the updated ones.Actually got too lazy to keep manually running scripts to get all hacks up and running. But I try my best to make them as general as I can at times and I rolled out some commits which should have fixed the bugs you mentioned, and also added some more quality of life stuff.Īlso I suggest whenever there are new commits you rerun ![]() No problem! So far I am using a repo as a means to track and store my script changes, so some of them might not be so intuitive to use. Oh, and thanks for being so quick with the reply and fix! I honestly was expecting a day for a reply asking for more info lol. I am going to put out updates to the scripts using the new ns.prompt to add in drop-down selections and text fields for 'gym.js', 'university.js' and 'work.js' scripts. I know that '/My Drive/Games/Bitburner/utils.js' was an absolute path put in by Webstorm which is now changed to just '/utils.js'. The simplest way to use the run command is to call it with just. This should be fixed as I went into Python mode for a second and forgot that append is push in JS Running this function with a numThreads argument of 0 or less will cause a runtime error. I also got an error with the stock Automator while I was at work, couldn't post it earlier as I hadn't gotten it yet on this Bitnode. I have tried verifying my game files, redownloading all the scripts, this has persisted through bitnodes and similar errors pop up for quite a few of the other scripts as well such as:Īnd other scripts instantly kill themselves instead of doing anything: Then it removes that error, but comes up with another.Īt Module.main (blob:file:///e179c155-b8e6-4eec-92e3-d7c612df471d:24:13)Īt executeJSScript (file:///D:/Gaming/Video%20Games/Platforms/Steam/steamapps/common/Bitburner/resources/app/:19:90945) ![]() When I go into the in game script editor for work.js and make it: Invalid relative url or base scheme isn't hierarchical. TypeError: Failed to resolve module specifier "/My Drive/Games/Bitburner/utils.js". RUNTIME to resolve module specifier "/My Drive/Games/Bitburner/utils.js". When I try to run this script it gives the following error. ![]()
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