![]() ![]() Also, this glitch will not duplicate any enchantments on the item. This will also work the the mannequins in house in Windhelm, or any other houses that may have mannequins. Have Fun!ĭuplication Glitch (version 1.0 / Launch) Remember, as you level and select perks, the enemies gain 50% - 150% of the strength you gain as well. ![]() Update #2: Utilizing this glitch and the Legendary feature for skills will provide you beneficial perk points for those skills you want to pump up right away like Smithing, Enchanting, and Pickpocket. So be careful on what you decide to do if you utilize this glitchy mechanic. Pretty sad at level 24, a Bull Netch can drop me from 340 HP, down to less than 100 in Steel Armor with 40% extra defense perks added, in one hit. This make's gameplay less harsh, and you can move forward from here with the greatest of ease as long as you don't progress, say directly into the Dragonborn and Dawngaurd content, as I have guaged these add-on's to be hold strength greater than that of your character by roughly 150%. If you focus on Stealth alone using a dagger, you will reach level 24 with Sneak being Legendary only one time, and your One-Handed roughly 26 - 30. UPDATE : Wearing NO CLOTHING at all while attacking the NPC of your choice will yield a quieter strike, and thus, resulting in a massive level gain. UPDATE 03/02/14: When in the sneaking position, TRY to stay out of the bears hearing/sight range or your sneak attacks WILL NOT COUNT! This has become a bother for me when messing around with various races, and found that being too close to the bear or the NPC you escaped with being too close ruins your sneak attack and damage dealt will be labeled as normal damage ruining that chance for that extra modifier. While they are in the sneak position, they are clearly focused on the bear and pay no mind to you. UPDATE 12/2/13: The NPC will grow to hate you quickly if you do not wait til you have to sneak past the bear in the underground portion of Helgen. As I mentioned above, that would be pretty challenging on your part if you are to attempt to progress through the game, so choose WISELY on what combat skill you wish to level up along with your sneak. Remember, leveling multiple combat skills + sneak can progress your levels quickly. The game progression shouldn't be that difficult, least not in my experience. You shouldn't be any higher than level 25 with 30/40 ( combat skill) and 50/60 sneak. It would be best to train your choice of combat to 40, and sneak to 60 for that stealthy approach. Proceed to switch your Game Difficulty to Legendary and start "shanking" away! I do not think you would want to be level 50 with 80 in the mentioned skills (doesn't include destruction) while wearing Imperial or Stormcloak gears and wielding Iron or Steel weapons.that would just be insane. Remember, some instances of the game are "leveled" and grow in power along with you. You can train your One-Handed, Two-Handed, Archery, Destruction, and most importantly, Sneak abilities here for as long as you like! Neither NPC will die when their health drops to 0, but I do advise you to be very careful about how high you level up. The only Problem I see in this Idea is the outside space, because at Lakeview Manor for example, the mountain starts rhigt next to your home.Īnd please excuse the english.It doesn't matter who you escape with, as they will NEVER die as long as you DO NOT ESCAPE Helgen. Otherwhise you would have to shift and mirror the rooms, according to where you want to place them and would still have only three rooms. With something like this, you would make the creation of the mod pretty easy, since you only had to add 6 doors inside and change the outside appereance according to your plans. Note: No skills where used and no pencils harmed to create the picture, its just a refference. That way, after finishing the House, it would look something like this: When you have build these, you can finish your home with the towers (Enchanting Tower, Alchemy Tower, Library). You start of with the pitched roof rooms (kitchen, Trophy Room, Winter Garden) and place next to them the rooms with the flat roof (Armory, Stockroom, Bedroom). So, my idea would be to place them one after the other. So when you place the library or the armory, you basically decide wheter to activate the script for the library or the armory. But I guess, this is hardly possible ( or at least difficult to arrange in a Mod), since Bethesda loves to work with pre-scripted stuff. And I originally intendet to own ONE House, not all three just to get all the possibilities. I would like to have more possibilities, how and where to place my rooms. ![]()
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